Artifacts
The enduring artifacts of computing are found in its hardware and software, one visible, the other invisible, together inexorably tangled in a never-ending dance of human creation.
This is a story of imagination, invention, creativity, vision, avarice, power, and serendipity, powered by a refusal to accept the limits of our bodies and our minds. Computing is perhaps humanity’s most important invention; it may even be our final invention. Computing is a transmedia project that explores the science of computing, examines the connections among computing, individuals, communities, and nations, and by considering the history of computing contemplates the forces that will shape its future. Computing takes us on a journey of what it means to be human in the face of a technology that can amplify us, diminish us, and most certainly will co-evolve with us.
In the spirit of Carl Sagan's Cosmos, Computing is a multi-part transmedia documentary that tells the story of computing through the lens of our humanity.
The story of computing is written in the language of computational thinking, was forged in the fires of conflict and commerce, and even now is the loom that weaves and is itself woven by the grand tapestry of the human experience.
We live in a world delicately interlaced with computing, with artifacts that range from the profoundly simple to the staggeringly complex. Nonetheless, its fundamental concepts are still within the grasp of every person touched by its possibilities.
The enduring artifacts of computing are found in its hardware and software, one visible, the other invisible, together inexorably tangled in a never-ending dance of human creation.
Organizations provide the resources at scale, the social structures, and the institutional memory necessary to bring the artifacts of computing to a place where it can have a lasting impact.
Driven by human need and the product of individual human imagination, creativity, and vision, the artifacts of computing are brought to life by human labor.
The artifacts, the organizations, and the people of computing are all part of a web of context and interaction, never acting in isolation but rather, each influencing the other in complex ways.
The story of computing is a global one whose origins have often sprung from places where there was a particular confluence of talent, capital, resources, and opportunity.
The story of computing is a timeless one whose artifacts, organizations, and people may have been a product of their time but their influences are lasting.